The ferris wheel of the right was my first attempt and it was alright but there wasn't anywhere to put lights and so i made the left version which i like a lot better, this gives me more room to put a lot of flashy lights and make it interesting.
But with the other ones there were far too many spokes to get a carriage to decent size in so i had to sit and tweak and tweak and tweak, then tea and more tweaking because for some reason it wouldn't align properly. It still isn't right but i gave up at this point and added some lights and tested how it looked. Note that its missing the big round bit that's only because i forgot to export it.
This is what the asset will look like when put into UDK then i have to assemble it, as i keep saying triangle count, doesn't count to repeated assets, blah blah blah and so I am able to get away with a little more detail. I didn't want to use alpha's either because i have plenty of assets and i don't wanna waste texture space and size by adding a massive one.
And i made these as well, the bulb i tested beforehand, a fence, rubber duck, balloon and no entry sign. So i didn't do too badly today it was just more frustrating that i had to spend so much time on that one asset. But I guess it is a main asset and stuff so it has to be right. Better spend a day and make it look good rather than an hour and make it look like a child had fashioned it out of play doe.