Friday, 15 March 2013


Last weekend I went to a 24 hour game jam event in Lincoln University. I worked with three programmers to attempt to produce a game in that period of time. We were given the tile of Uranium Madness and so based a game on elements and a capture the node based system. I, of course was in charge of the art and below is the stuff I worked on over the period of time.

 Normal Unit

 Heavy Unit

Fast Unit

 You can see my work ranged from Hud to in-game sprites. I made everything in 3DsMax and unwrapped, textured then rendered out the images. This is a longer way to do things rather than just drawing them but I wanted the hand painted practice. It was an awesome day to get out and understand how programmers work but it was very hard, trying to work for 24 hours is not an easy task. Unfortunately we weren't able to get a game together due to the code crashing but I still had fun and I learned a lot from the experience.

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