I took a little break to day to do something fun. I was watching Puppycat for the eleventh hundred time and I started to watch some Bravest Warriors. This cartoon is done by the same guys as Adventure Time and even Fairy Odd Parents back in the day. I wanted to model one of them so I picked one, Danny looked cool and so I spent today modelling him. This is not game ready, not unwraped just coloured using basic max skills and rendered though the consistent colour viewport. But it came out well I think, he's a little sideways chubby so I'm going to fix that but it was a cool little test and it didn't take me all day either. I went visiting a relative, watched hours of youtube, watched the tipping point and failed at answering even the most basic of questions...etc. I might do some more of the Bravest Warriors universe because I enjoyed this one so much.
Sunday, 11 August 2013
Sunday, 4 August 2013
Colour...me....never!
Did this the other day just cause i was bored tbh.....yep that's all :D Plus I wanted to post the shortest blog I've ever done.
Success
Friday, 2 August 2013
Modern Character
So been trying to work on a modern character that would be a main or side character in a game. This is to challenge myself into doing higher poly stuff and it will add a nice piece for my portfolio. I have shit tonnes to do and trying to stay focused is always a problem but I'm being fairly productive over the last couple of days so hoping to keep this up. No doubt I enjoy doing characters a lot more than environments, the hard thing is characters don't just take a day or two to do and so it makes it a challenge when you're quiet fickle on projects as I am. Anywho I sketched out the idea and it isn't a concrete must stick to sketch, there is things I will change. For example I did want high boots but then weirdly enough i wanted to try and do hairy legs and see what problems that would give me. I would presume it would just be part of the diffuse but you could alpha them. Always choosing the hardest option eh, I also love low crotch jeans, you see here I drew shorts, as for now this is staying but I might end up just making it shorts in the end because it will be 10 times easier to rig. I gathered some ref of the clothes I was kind of thinking off;
So here's my progression on the sculpt. I want to have multiple layers on this character to make it more realistic. I also want to add tattoos to break the character's body up a bit. Although i do have a problem in which my base sculpt was one centimeter off due to an accidental rotation. This means when I'm sculpting it isn't symmetrical This wouldn't provide that much of a problem only the hands really fucked up on me, on is sculpted like a hand and the other has con-caved fingers.
I haven't started on the clothes yet, trying to get the body form right first and I add details. DETAILS DETAILS, this is important because I often try and leave the details out because its the most time consuming and hardest but not this time spammy. I have to increase the hand size because they are looking rather small, might largen the feet a little as well. I don't have an ethnicity yet but i think I'm going to go for Asian in the end. I also don't have a hairstyle in mind but I am going alpha this so I'm going to leave that to 3ds Max.
So yerg yet another project in my folder of ongoing. Have faith guys I'll finish this shit :D
Thursday, 11 July 2013
Dat Swag
Okay so been a bit busy the last few weeks unfortunately. It was my sisters wedding and there was still a shit tonne to do and that took a lot of my time up. Now thats over we have the 12th over here a celebration of the culture which will be bonfires and bands for a few days then the 18th will be graduation and you can see what i'm getting at. So while doing all that and plannign stuff I'm looking for jobs, trying to do personal work and get some gaming on as well. Anywho small update on the work, i dunno if this video will work but we'll soon see :D
P.s. CBA removing sound so enjoy american dad in teh background :)
Monday, 17 June 2013
Mute the Cute Newt
So what you at Mr Henry? Why thank you for asking blogger :) Well I just wanna model shit and so I have been. I wanted to try some character work since FMP, in a number of ways. First I just started with a sphere and tried to make it into something human, using a celeb as reference. Of course there is plenty wrong with it but what would i need practice for if I was already perfect.
Also I need to do cute stuff and here's a hamster....yip. Gotta unwrap and texture it still :D
Also tried my hand at a different bust, this is kimarhi from FFX but my version I guess. This tests many things and again lots wrong but LEARNING.
And the best of the whole thing is I've been inspired by Aymen's stuff and I've had this little thing in my mind for a while. This is Mute, Mute is a newt, he cannot talk but he's great at rolling and jumping. I hope to getting him all rigged and slithering along a cute environment.
LOVE ME
I've also started work on this fella cause hes fucking cool, I only have a base mesh at the minute so nothing exciting to show. But the main thing here to note is I'm trying to burst out all this energy, but i need to start and focus on one project at a time. That is a problem with me, I like to flit back and forth so for now I'm going to pick one and then finish it. I have something to show then instead of a hundred WIP's, anywho that is all bros :)
Friday, 15 March 2013
CanJam2013
Last weekend I went to a 24 hour game jam event in Lincoln University. I worked with three programmers to attempt to produce a game in that period of time. We were given the tile of Uranium Madness and so based a game on elements and a capture the node based system. I, of course was in charge of the art and below is the stuff I worked on over the period of time.

Tuesday, 5 March 2013
Speed Modelling & Texturing
So I've entered the Lincoln Game Jam, it takes place on Saturday and will involve making a small game in a 24 hour period. I decided I would give myself an hour challenge and see how I get on. I started with getting an idea through generators.
Ivy Sparrow is what I got, I recorded my timings below;
Started = 16:39
Finished researcg &concepting = 16: 47 8 minutes
Finished Model = 17:06 19 minutes
Finish Unwrapping = 17:13 7 minutes
Finish Diffuse = 17:47 34 minutes
So I didn't do a normal or a specular, that's a bit much to ask in that time But you can see the model below, I hope to do this again in the week, try and quicken myself up for a long night of modelling on Saturday, but it was a fun exercise. On later thought minus the ivy up the bird and alpha it on the stick.
Ivy Sparrow is what I got, I recorded my timings below;
Started = 16:39
Finished researcg &concepting = 16: 47 8 minutes
Finished Model = 17:06 19 minutes
Finish Unwrapping = 17:13 7 minutes
Finish Diffuse = 17:47 34 minutes
So I didn't do a normal or a specular, that's a bit much to ask in that time But you can see the model below, I hope to do this again in the week, try and quicken myself up for a long night of modelling on Saturday, but it was a fun exercise. On later thought minus the ivy up the bird and alpha it on the stick.
Subscribe to:
Posts (Atom)